Alright. Please bear with me if I skip over things said before, because although I've been visiting these forums for years, I never noticed this thread in a major way and I can't bring myself to read 18 pages of posts about it (I know... lazy... I got through like the first 6, though!).
My proposal is this. I can immediately begin work (as in, tomorrow) on the astral locale as a 3-d walkthrough game. If all you artists out there help me with the textures and skins, I can go that much faster. If not, I can always use the .wad files from counter-strike [
] Anyhow, I've had experience programming in DirectX(windows' 3-d engine, universally used and easily obtained) and C++ as well as, back in the DAY, DarkBASIC. Anyhow, I decided to bring it up because though I thought of it before, I never really realized how plausible the idea was before I saw a post in the General Metaphysics area.
Making a game of mostly movement will be a simple task at worst. I'm a somewhat advanced 3-d artist in Milkshape3D, and Valve Hammer, both of which can be incorporated by DirectX for both levels and entities. The idea is that a "game" can give a much better impression of an area than pictures ever could, and the best part is that your brain fills in the details! I'm sure that since the graphics you see on the screen go through your imagination and subconscious before the thought waves reach the astral location, the actual location won't look polygonal and blocky at all, and most members here who don't have top of the line computers won't have to worry about having computers good enough to run things like vertex shading and such.
The inherent problem I've seen time and time again is that people think they're getting to the island, without actually doing it. It's a problem I thought of as soon as I saw the concept of the island. I have several proposals for ways to get around it (which I also posted in a sister post in the General Metaphysics forum).
Firstly, a beacon of some sort to guide wayward projectors TO the island. Since the subconscious can make up the locale itself, I'm sure it could also (accidentally?) imitate a beacon to the place. Thus, the beacon would have to be rooted to the real world. So what sort of real-world objects do we have that interact with the astral? Why, crystals, of course!
Several (or many!) similarly attuned crystals could be used to guide wayfarers to the island. The obvious choice (should anyone decide to support me in this venture) would be to have me attune the crystals and somehow distribute them to the Astral Pulse members. Concerns of cost aside, I'm sure people don't want to post addresses to the forum, so a trustworthy 3rd party (perhaps a moderator like Adrian or Nick) could maintain the list via PM. In this manner, a person could receive a crystal from the member who just had it, attune their own crystals to that one (or just go for a one-time joyride) and then send it on to the next. That way, the person who received the crystal only gets the address of the person they are to send it to next. I don't think of the people on this forum, generally, as being untrustworthy, but the reason I'd only like to send a few out is that if someone turns out to be a jerk, it's not an enormous investment lost. I don't mind giving something from my own wallet to support a venture such as this. Anyway, it's just one suggestion.
The other suggestion would be hypnotism! Since your mind has the capacity to create a "shadow" version of the API, it's definitely got to have the ability also to transport you there. If a member of the forums skilled in hypnotism (perhaps the user, "Hypnotist"?) could create an audio track of some sort and make it available for download, it would give everyone a relatively pain-free way of increasing their chances of success. By being very specific about the locale in the hypnotism, I'm SURE it would be possible to ensure your phasing goes according to plan!
So let me know what you think! I think the thought form of a game would be much different than that of a picture. You're not just appreciating art, you're interacting, a step closer to the environment and I bet that would translate into stronger materialization on the astral. This is my way of trying to get involved in this project. If I skipped over something and we already have an astral locale that people can reliably get to, I'm sorry, I can edit the post or whatever. But I think the things I have mentioned can have a higher chance of success, which is what we're shooting for, than those I've read about!