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Astral Simulator

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Varian

I am an Indie game developer as well, and am planning on creating an Astral Simulator for people who don't understand how to do things on the other side :). If you have any info such as how to us eyour other senses, get an astral guide or anything else please post that here, sorry I just dont have the time to do that and, also read things on this site to put that in the game, I need this quickly as possible, thanks.

jeck140

Hurry and get this excrement done! I want to see how close you can get it to the real thing.
You are in for a journey my friend.

~Cheers

kurtykurt42

Creating an astral projection game is nearly impossible, which is why it has never been attempted before. I am not a game designer but I am a software engineer so I could give you a few things to take into consideration.


You could have a large level with a grid pattern, where you can enter into any of the squares to access a different sub-level:



As for abilities and energy goes I don't think you could include them all into the game. Telekenisis, telepathy, healing, flying, teleportation, time travel, space travel, meeting energy beings/spiritual guides/aliens etc...

radman32

it would pretty much be the universe that you're trying to create

Xanth

Quote from: kurtykurt42 on September 18, 2009, 21:15:27
Creating an astral projection game is nearly impossible,
Well obviously it wouldn't be impossible... you just have to be creative on how to implement such a game.

Quotewhich is why it has never been attempted before.
Again, this wouldn't be quite true.
It hasn't been attempted before because there probably wouldn't be much of a market for it.
Market is what drives most game companies to design software.  If you can show that there are people out there willing to pay money for your idea, then there will be a game for it.  However, once in a while a company will put out something "new" and enough people will buy it.

Hopefully this happens for a "Astral" genre of gaming.  hehe

QuoteAs for abilities and energy goes I don't think you could include them all into the game. Telekenisis, telepathy, healing, flying, teleportation, time travel, space travel, meeting energy beings/spiritual guides/aliens etc...
But yeah...
A lot of creative work on implementation would be required... and the designer (Varian, in this case), would have to have more patience and desire to do his own research instead of "quickly" getting us to give him the base design.  So yeah... NO.  :)

Stookie

I think the hardest thing about trying to implement AP into a game is that AP hinges on states of consciousness, something that a video game can't reproduce. At most, it would resemble an RTZ projection, but things like 360 degree vision is out of the question.

However, a game with a high level of freedom and flying may work it's way into your dreams and help spur an OBE. Like an interactive OBE trainer.

Varian

That is what I meant, it is more of an Instructural type of game, I'm not really going to market it,I a and the other dozens helping with this project, are hosting it, and giving it away free downloadable.

There was an idea of making this an online game, but I did not condone to such a thing, as I felt if it was, then people would spend more time playing it, then actually trying to project in real life.

I felt if the game had enough "Realism" then after playing such a thing, if the player was to meditate, the mind would be focused on AP, enough to maybe increase the possibility of an actual AP.

Goggles Pizano

Another diffucult aspect of AP that would be very diffucult to translate would be the inherently, & instantaniously creative aspect of astral conciousness.

eg- how would you translate what it's like to have a thought that INSTANTLY changes the progection?

How would you translate what it's like to create astral thoughtforms (objects) out of reality itself, just by willing it to happen?

How would you translate the feeling of the level of concentration required to sustain a projection?

It would have to be open-ended to a degree never programmed into the most open ended of todays games :?

Great idea though :-D


in cycles of 9
all the way to the grave
this fortune paves

BrainStorm_wow

Keep it simple. I've only Projected a few times and never really got anywhere, but I'm thinking you could make a sort linear game, where you meet an entity that describes to you ho to much around and maybe you can do certain missions.

iNNERvOYAGER

http://www.emotiv.com/developers.html

headset software developers kit with hardware.

Raise the bar on bio feed back by using the 3D game engine for visualization.

For example, a visual representation of focusing in your head space, creating a clean 3D void, then flashes of imagery, scenes, phsy-scapes, then phase to astral gardens, and learning centers. You'll need a team of artists to pull it off.

Actual collection of signals by the headset sensors during successful deep levels of trance will establish the basis of how you train your players to generate the signal control interface to achieve the desired visualization effects in the game and at the same time provide real training.

I'm dabbling in 3D game development and started a simple Astral Pulse Island environment that you can fly through. I like your idea and will check your topic regularly.

Psan

Anyone who is interested in creating a game (of any kind) should take a look at Irrlicht, which is a great free open source 3D engine and is also very easy to use. (Both Windows and Linux).

http://irrlicht.sourceforge.net/


Zino

#11
I'd like to know if this project is still going? Sounds interesting to me. Also, iNNERvOYAGER I'd love to see some screen shots of your Astral pulse island!
Do by not Doing.

iNNERvOYAGER

Quote from: Zino on October 10, 2009, 18:19:32
I'd like to know if this project is still going? Sounds interesting to me. Also, iNNERvOYAGER I'd love to see some screen shots of your Astral pulse island!
Zino, thanks for your interest,  give me a few to clean up some textures on my basic AP Island scene before posting screens. Have it on the back burner, but getting motivated now.

These projects, especially for an Indie, (independent developer) can easily take a year to get right. As a minimum, you need an artist/modeler/animator/shader/texture developer teamed up with a proficient scripter/programmer. One person can do everything, but it's still a team effort as Indies exchange ideas and info on dev forums.

Work in progress shots usually don't go over too well unless you're involved in the project and appreciate the process then make the imaginary leap and visualization of how it's "going" to look or know what improvements can be practically implemented eventually.

Best to be reserved and patient about results, sort of the same way it helps with AP.

Zino

Mhm. I have done a few things to do with programming and such myself, so I know how much better and substantial things actually are even if on the basis of things they don't look so good, usually it means the brunt of the work is done and the details need to be done now.

But, of course no game will be able to emulate APing, at least not using our current technology, maybe when simulations make you feel EVERYTHING and the computer can generate zones by your thoughts alone. But that is a loong way off.

Still, would be wonderful to see work in progress :)
Do by not Doing.