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Messages - PeacefulWarrior

#401
Hey guys, your images wouldn't come up when I opened this thread....are they visiible to others/you guys??
#402
I think the most fascinating aspect of the internet is the fact that it exponentially amplifies human interaction.  This one result, I believe, will change the world forever.
#403
I just bumbled a whole set of new pics by hitting the back button, oh well...well I hope you enjoy the images I have posted (it took some time, especially with my dumb 56k connection![xx(])

You are all great, thanks for being here![:D]
#404
"Dude, follow me!"




Some natural phenomenon





#406
Some images from the above mentioned site:














#407
La Foret: I know what you mean, although I firmly believe that once you have been introduced, you need never use them again.  Too many people dabble in that area for all the wrong reasons and some end up hurting themselves.  

KromeKnight: thanks for posting that, that is exactly the kind of stuff I was hoping to see.  

I know any images having to do with the astral pale in comparison to the real thing, but I think it's helpful to see how others put their feelings and/or expereinces into a visual medium.

Thanks again.
#408
I know what those are growing below your name La Foret...

Glad you liked the Egyptian picture!
#409
Images continued:


Artist image of a NEG:




This one kind of spooks me for some reason:


How a cat sees the world:


I like this one!:





















Hey, here's the guy who thought all of us people who talk about OBE were crazy and then he dies and, well, I think you get the picture!:

















#410
Sstonevenuss,
Welcome to the world of the AstralPulse.  Here you will find a community of individuals dedicated to expanding our knowledge of reality and the realms that lie beyond the physical.

As you can clearly see, the AstralPulse is divided into various forums in which one may discuss anything from out-of-body experiences to philosphy.  

Due to the rapid growth of the site, the members here range from the young (and sometimes immature) to the venerable and wise.  

I speak for everyone when I say, "Welcome!" and we hope you enjoy yourself here and can continue to open up and share your thoughts, ideas and experiences with us.

Sincerely,
Daniel
#411
Welcome to Astral Chat! / 50,000 posts
August 11, 2003, 17:02:32
This is great news.  I do not think there are very many who truly realize how consistent and strong the growth of this website has been.  I for one do not forsee any slowing to this amazing trend.  Thanks to all who have made this possible, especially Robert and Adrian.  
#412
Inguma,
As soon as you have some new screens, throw them up, I am anxious to see.  Have you seen the trailer for Half_Life 2?  They are actually going to package editing tools with the game, at least the PC version, as I am sure you are aware, the mods for half-life 1 are far more popular than the actual game.  The half-life 2 engine is supposed to be amazing.  The E3 trailer for the game (aval at www.gametrailers.com) shows off the new engine and you can actually hear a guy commenting on the physics engine, etc.  Check it out and let me know what you think.
Dan
#413
Inguma,
Did you create those levels yourself?  If so I am impressed.

Squeek:I actually played the original Soul Calibur and I thought it was a good game, but nothing to get too excited over.  I will definetly rent the new one though because those screenshots do look great.

#414
Welcome to Astral Chat! / Survey....
August 11, 2003, 01:38:12
Whoa![:O]  I haven't seen this thread in a while, you must have found in buried deep down in the old posts.  Thanks for answering the survey though, you know I started this months ago when I was taking a race, class and gender course and I needed an informal survey.
#415
Is that Link in Soul Calibur???  Whoa...I didn't know he was making appearances outside the world of Nintendo.  That game looks great, but could you explain to me exactly what the allure of S.C. is?
#416
BubbleBobble was/is an amazing game, I remember staying up till all hours of the night and day playing that thing...and then, of course, came Bust-a-Move from the same company and with the same little dino characters, it was the game in which you shot bubbles and if you line up three they burst, that is also a great game.

Attention all you gamers, go to:
www.gametrailers.com
All the upcoming games...
By the way, scroll down to Vivendi's titles and click on "Half-Life 2 E3 2k3" and let me know what you think (those of you with 56k are in for a wait, but it's WELL worth it!)
#417
MAN SHOOTS DUCK HUNTING DOG!
from: http://www.themushroom.com/mush0114/duckhuntdog.html
by Ryan Fulton and Josh Byra

The last known photo of "that damn dog."
SHREVEPORT, LOUISIANA--Bruce Shamson was questioned today about the fatal shooting of a dog near a duck pond. He had told his friends that he had "finally shot that gosh darn dog." The body was never found, however.

Actually, Shamson had not shot a real dog, rather, he had cracked a code in his Game Genie that allowed him to shoot the laughing dog in the NES game, Duck Hunt.

"I been playin' that game fer nearly 14 years now, and I finally had enough of its friggin' laughin' every time I missed. I figgered out the code last week, when I started mixin' up the letters in my Game Genie. I didn't think anything was gonna happen, but when I missed that last time, and he popped up from them bushes, I put a bullet right between his friggin' eyes," Shamson boasted. "Now that I got the code, the damn dog don't laugh so friggin' hard anymore, cause it know I mean bidness."

We asked him what the code was, so that other players could finally take out their aggressions on "that gosh darn dog," but he refused to tell us, saying, "I figgered it out, and I ain't givin' it to nobody! If you wants it, you gonna have to pay for it just like everbody else. I kin make up to $200 dollars a day lettin' my friends pick that sumbitch off when he laughs at em'. They willin' to pay 75 cents for every round they get to shoot his butt."

"Next week, I am gonna try to get the code that will let me tie his fuzzy butt up and load him into that clay pigeon machine. That way, not only can I blow him to bits as he is howlin' through the air at 50 miles an hour, but if I miss then he's gonna be some busted up. Guess who gonna be laughin now!"

Animal rights activist Laura Spitzer, Shamson's neighbor, says that she thinks that it is cruel and inhumane for him to shoot the dog repeatedly.

"Even though it is not a real dog, electronic pets need love and care too! That's why I went and bought out the entire shelf of Gigapets at our local Toys R' Us. They looked lonely and hungry on the shelf there, and I couldn't bear to see them hurt no more," Spitzer said.

When asked about Ms. Spitzer, Shamson remarked, "Stupid grump."

The Mushroom is still looking into the possibility of inbreeding in both the Spitzer and Shamson bloodlines.
-------------------
I had no idea this dog is so popular!:

http://www.rytrix.com/c0r3y/killtheduckhuntdog.html

PLAY THE GAME AT:
http://starterupsteve.servepics.com:60000/swf/duck_hunt.html
#418


A king. A legend. A god. A dog. One of the most famous figures from the NES era, 'the hunting dog', is both beloved and notoriously annoying. Bullets can't hurt him, oh no, nothing can kill this dog. Go ahead, try it, he still springs up from behind the tall grass like always. Well, what would you expect from a Nintendo-made game? Did you think that by shooting the dog with a large orange plastic gun would then lead to it quietly falling to the ground in less death? Nope, you can only do that to the birds (silly!).

Context tells us that this dog is on our side, and happily holds up recently killed birds by their necks, then burrows below the grass again. But what exactly does this hunting dog do with all of these dead birds? Some NES experts say he saves your hunt for later, potential trophy displays. However, skeptics disagree, saying that the hunting trip never ends because the dog has another use of these ducks.. that of an evil use. These Nintendo cults believe that the dog is really associated with a witchcraft,devil figure that uses the infinite amount of ducks for sacrifical ways thus granting it IMMORTALITY!!!! Which

From:
http://www.nesplayer.com/duckhunt/dog.htm
#419
SQUEEK- you know what's funny, everybody says "BABA select start" but I always did ABAB select start...so I wonder if you can do it either way or just bb or aa[?]

And for you LINKS SHADOW:


#420
Welcome to Astral Chat! / Lost in this forum
August 07, 2003, 13:26:46
Cool!  I had forgotten it's roman meaning...I was thinking of the Italian soccer team instead![:D]

Also, welcome Syke!
#421
Gee timeless, thanks...that is one of the nicest things anyone has said to me in a long time.  Sarah and I are VERY happy.  I think everything you have said is true as well, but I think sometimes we match a lot of these things up without even knowing it.

I have studied my wife's aura, etc. and have noticed that although we are very different, it seems that our individual traits compliment each other very well...and, like I mentioned earlier, we really have the same fundemental goals both spiritually and temporally.
#422
I actually do think the main thing we should use our powers to do is to help others.  Meditation and prayer are vital, but to help and serve others brings us closer to our ultimate goal.
#423
Welcome to Astral Chat! / Lost in this forum
August 07, 2003, 02:22:54
Wecome to the forums!

By the way, what does your name "Juventas" mean and where did you come up with it, I am curious.

Dan
#424
I have only been married a year, so take my advice for whatever you think its worth, but in my opinion the single most important factor in what makes a relationsship work is HAVING THE SAME GOALS.  <---that's a big period, get it?[:)]
#425
CONTRA (how could have I forgotten!?)



Check out this review from http://www.nesplayer.com/reviews/contra.htm
that I found on the web:
CONTRA
NES
2 Player
Shooter/Platformer

Everyone has played Contra; it turned out to be the kind of game that was permanently attached to the NES name. Contra was the kind of game that did everything right, or close to it. This is the game that set a standard that hasn't been fully matched to this day.

Aliens are invading the Earth, and it's up to two soldiers to infiltrate their base and destroy the alien heart. What this translates into is unadulterated action where quick thinking and an itchy trigger finger are the skills you'll need to survive.

The Contra plays like any other side-scrolling game with bullets, expect here the bullet count reaches Robotron portions. In Contra, there really isn't a reason to stop shooting (especially with turbo fire). Kill enemies, overcome obstacles, collector power-ups, and beat the level boss; that's really all there is to it. In looking back, that's all there needed to be to it.

The power-ups provide great assistance throughout the game. You start with a standard rifle, and can acquire machine guns, flamethrowers, and lasers. The weapons all have their own distinct advantages to match the player's style. Smart bombs and invincibility power-ups are also available.

In between side-scrolling levels, players will have to shoot there way through enemy bases from a behind-the-character view. This mode is an interesting diversion from the rest of the game, though is arguably not as enthralling as the side-scrolling portions. Players must hit certain targets to blow open security doors while avoiding enemy fire, bombs, and rolling canisters. This mode involves ducking fire, waiting for the right moment, and attacking. It's unique, but not as mindless as the rest of Contra.

Contra's graphics are definitely top-notch. The beautifully rendered surroundings breath personality, and characters and enemies animate well. Save for some flicker and the occasional plain boss, the graphics are perfect.

The game's sound is everything a game should strive for. Weapon effects are all unique and sound great, and all of the other effects (explosions, mostly) bring the game together. The music is highly memorable, with every track well composed and appropriate for each situation. This is the pinnacle of NES music.

The controls perform very well. Shooting and jumping are all has to be worried about. The heroes can shoot in seven directions while standing, six while running, and eight while jumping; the options are vast and flexible. The only hiccup is the base levels, where more deaths result than necessary due to the sometimes-finicky controls.

Deaths, of course, are common in any case. Contra is a challenging game, with three lives, a handful of continues, and one-hit kills on your side, guarantee ample resistance. Unless you use the Konami Code, this Contra will put up a tough fight.

Like all NES children of the eighties, I played Contra whenever I got the chance. I purchased a copy of my own a few years back for six dollars, a price that still holds today. I can't imagine all of the hours this game would have eaten up if I owned it when I was younger.

......BOTTOM LINE: Contra is phenomenal fun that can't be overestimated. It's one of the best NES games and a testament to the NES library. A must-have masterpiece.

-The Collector