In 3d graphics, a UV texture is a 2d coordinate map of 3d object geometry.
It's just sorta cool that the UV map is 2D but still represents 3D coordinate data that can be translated into a 3D object.
So a UV gap could be the discontinuous 3d representation of the 4D continuity, where the UV gap in the 3D discontinuity is welded to to form the 4D continuity.
A 4D UV gap could represent the discontinuity of the 5D continuity, where the 4D discontinuity is welded to form the 5D continuity, and so on up to eleven D, I believe is the popular number at the moment.
Also, many years ago I heard OM, the gong bell sound and the horn sound all as one. Any interpretations on this? thanks...
It's just sorta cool that the UV map is 2D but still represents 3D coordinate data that can be translated into a 3D object.
So a UV gap could be the discontinuous 3d representation of the 4D continuity, where the UV gap in the 3D discontinuity is welded to to form the 4D continuity.
A 4D UV gap could represent the discontinuity of the 5D continuity, where the 4D discontinuity is welded to form the 5D continuity, and so on up to eleven D, I believe is the popular number at the moment.
Also, many years ago I heard OM, the gong bell sound and the horn sound all as one. Any interpretations on this? thanks...