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Mageddon and Phaentia, an introduction

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Chaos Mage

   There have been many wars for the territory and rulership of "Phaentia".  It is not much different than the wars for territory and dominion at home on Planet Earth.  Yet on Earth today, the war has been stifled down and people shut their mouths concerning rebellion, so afraid that they will become an object to be persecuted by the false authorities.  I tried.  I've caused some of those wars, those bastards and their god damn money, their whoredom, greed.  For now, we can let such matters fall to the wayside.  The issue here is Phaentia, and the war that is being waged within it for it's own sake.

   There are different types of 'reality'.  There is a reality of vision.  There is a reality of sound.  There is a reality of feeling, and there is a reality of pure sentimental value.  When we are looking at a phantasy world, the first thing that comes to mind is "Who am I here?" which means, who is my avatar, and where is it situated?  Now, that is one aspect of the greater sum of REALITY.  Whatever the word means to you, I can not say, nor should I, it is entirely up to you.  Yet, there is a pure mental reality, found in meditation, and this Mental Plane allows us to experience new sensations and sentiments of a grand dream type.
   Yet in today's world, there are two very distinct forces of reality.  We have what I call "Mageddon" and then there is the "Phaentia".

Mageddon
   -a reality in which symbolic language is used to represent the advancement of the mental reality from one idea-state to the next
   - knowledge presented through symbolic means, then absorbed through the senses and applied to the coalescing thought process
   - the use of graphics and fictional environments to portray an archetypical structure of character, which is the symbolic representation of an ideal for personality modification
   - the use of words, numbers, graphics (art, pictures, video), and codes of communication to penetrate the mystical barrier and retrieve hidden knowledge
   - the system or template of a knowledge basis which results in a stable doctrine on which we base our actions, also, the motivation and personality of a belief system to stimulate and control Mental Reality (the psyche)

Phaentia
   - the use of internal visualizations to formulate and explore fundamental aspects of self and knowledge
   - the arousal of emotion as it concerns a fictional entity of which power is drawn and readily supplied for such emotional stimulation
   - the development of photographic memory and integration of the other three primary senses, after which, the time line is altered sufficiently by the aggregate of ideographic information in the accumulated awareness base
   - the characters, items, and powers associated with the projection of a phantasy into the visible, concurrent time stream of personal application in play or ritual
   - the general action of the psyche to produce phantasy from which religious basis can be made more readily available through a mageddon cipher

That is a very basic point form definitive idea concerning both Mageddon and Phaentia.
   In my experience working with these distinct realms, one will embrace video games, movies, books, comic books, or television shows, and the other will be the one that makes such programs possible in their original conceptual framework.  In both cases, Phantasy is the action of the psyche, the imagination is engaged and hot, and the mind takes nourishment from either of those realms.  Phantasy, in my experience, explains more about the nature of the psyche than many of the redundant, animal torturing, brain thieving parasitism actively practiced by today's false psychological authorities.
   Mageddon does for Phaentia what a book does for it's intended audience.  Phaentia does for Mageddon what the author of the book does to create the book.  Mageddon is technical, and tactical, yet Phaentia is free flowing (or it should be) and yet also tactical.  Mageddon is hard, intellectual, and cold, a logical action of a mind well informed and trained to handle various kinds of experiences and also to portray such through their given cipher.  Phaentia is emotional, it feels it's way around, it looks and is creative.  It is moreso an intuitive response in a respite from the ills and burdens of mundane entropies of phantasmic fun.
   In the least of the senses in which mageddon can be understood, it is the action of a man to convey to other men his emotion or knowledge.  Phaentia, then, is the realm of that information in it's mental state, internalized and stored to effect the individual rather than the group.  Mageddon communicates the Phaentia.  So the war which is fought can be fought using both a Mageddon and a Phaentia.  Phantasy in video games like Halo would be more common were it not for the fact that Mageddon requires a constant update of attention, it needs to be nourished by the psyche as much as it can nourish the psyche of it's own influence.
   Phaentia in it's pure state would be a mental reality found in such an application of mind and patience as is noted by "phasing".  Phasing is a practice familiar to people who have OBEs (Out Of Body Experiences), which are also known as Astral Projection.  There is likely a great deal of difference between Astral Projection and Phasing, yet phasing is critical to understanding how the mind is capable of having a Phaentian experience.  The mind coordinates the information signals discovered and adapted by the mageddon, in which, it phases those signals as a self control to a focal point that generates the internal awareness of the Phaentian realm.  That's basically how it works.  Another way to explain it is that the signal itself is modified or 'modulated' with additions and permutations of it's own signal and those which are added as a signal combination.  The vibratory frequency pattern becomes a dimensional geometery which we can effectual call 'ideographic information'.
   So the battle that is being fought is not actually concerned between Mageddon and Phaentia itself.  It is between the principle of science as being superior to the one who learns the science.  Science itself is a mageddon base.  Yet some of the great inventions and achievements of science come from 'insight' gained by true thinking ability and psychic patterns which rectify and resonate the ideas of a more lucid, animated scope of REALITY.
   To conclude this introduction to the Phaentian War, I will say that Reality is a multiversal aspect of the action of the Universe on Itself.  The Universe generates small microcosms every time that it moves or vibrates to a focus of it's kinetic variables and dimensional geometeries.  In essence, every individual is sovereign to their own soul, but only to their own soul.  Ultimately, the reality of the psyche is what, firstly, God, or, the Universe, has made it to be, and secondly, what it has achieved in it's own exploration of the Omniversal Essence.  This Omniversal Essence can also be considered "The Holy Spirit" as it literally means "Freedom, Justice, Courage, and Truth". 
   As for Mageddon and Phaentia, they work in unision to provide a template for the exploration of experience and communication of knowledge.  They are not at odds against each other, they brace each other and make such a grandified entity as Science a REALITY.  Beings who live within the alternative vibratory pattern would agree, but their focus in terms of their vision and hearing is of such a quality that they are not concerned with a communication, certainly not to any of us.  And here it is known, God has warned us, "Stop meddling in these other worlds.  It's dangerous and makes my job more difficult.".  Obviously, Phaentia is of the closest proximity to the core of the psyche that can be realistically applied, personally studied, or made manifest to the senses.  Mageddon is the externalized Phaentia, so to speak.  That concludes this.
Strength. Endurance. Speed. Resistance. Stamina. -these are dimensional, at density and frequency.
Will. Courage. Faith. Love. - these are spiritual, the power to effect Life Force.
Balance. Peace. Focus. Charge. Awareness. -mentally active self control