The Astral Pulse

Metaphysics => Welcome to Metaphysics! => Topic started by: cube on September 22, 2004, 20:30:22

Title: This post is *not* about video games. Thank you.
Post by: cube on September 22, 2004, 20:30:22
SD's fictional worlds thread dealt with this until it inexplicably got disappeared off the site. SD was projecting into the areas created by people's pooled thoughts on topics like what you mentioned.
Title: This post is *not* about video games. Thank you.
Post by: SpectralDragon on September 22, 2004, 21:31:09
quote:
Originally posted by cube

SD's fictional worlds thread dealt with this until it inexplicably got disappeared off the site. SD was projecting into the areas created by people's pooled thoughts on topics like what you mentioned.



not quite cube, fictional worlds are exploring the actuall universe behind the world, what I believe you are asking about is thought form universes krevency.

I tried running a search for you but the search on this site sucks. Maybe you will have better luck.
Title: This post is *not* about video games. Thank you.
Post by: Krevency on September 22, 2004, 22:16:19
Yeah, I'm not completely clear on all the lingo, but thought form universes sounds about right.  Basically that there is an Oasis of Marr (a zone in EQ) somewhere out there in the astral dimensions, whether someone has visited it or not.  Thousands of people basically feeling that they are in a certain place, that has so-and-so dimensions and so-and-so features, because they've "been there" in the video game.

And one thing I think it's important to mention again is that none of these players are trying to make some astral world.  It's completely inadvertant, but very powerful because they're all thinking about the identical nonexistant place.

I'm also curious about, if someone then has a dream about being in, say, Oasis of Marr, will they find themselves in the existing thought-form universe, or will they just make a hazy one of their own for the dream?  This is a question that applies to anything that may already exist out there in the astral.  Does the dreamer re-make it, or go to the existing one?
Title: This post is *not* about video games. Thank you.
Post by: Cheyyne on September 24, 2004, 22:27:28
Well, that's one of the most controversial points about API. Robert Bruce talks a bit about it in Astral Dynamics, I believe he said something to the effect of... Trying to go somewhere instantaneously is risky because it's almost equally likely you'll go to an astral realm of your own making RESEMBLING the place you wished to travel to, than that you'll actually get there. This is why he recommends moving continuously through the astral at a relatively slow pace, so you can be sure you're still hanging out in the common zone and not some dimension you're making up. This applies to API and any other locale.

I only recently hit up the thread about API, and it's an interesting idea, but really only plausible for advanced projectors who can be sure that they're not going to a place of their own design, and actually GO to the locale. Although others can help solidify it, unless there was a way to make some sort of beacon to guide you there, it would sort of be almost a moot point. However, I do think that it's entirely possible and probable that online RPGs and such vast worlds actually do create an astral locale of themselves. If thought form construction is governed to the amount of attention paid to an object, real or not, it's tough to argue that point. However, actually getting there and not just having your subconscious make it up is the tough part. However, I do have several thoughts about ways around it.

First off, as I said; come up with some kind of astral beacon, or beacon system. Since once you're in the astral you could just make up a beacon of your own design, it would have to have some sort of root in the real world... Some crystals, similarly attuned to be a beacon to the island might work. However there are obvious problems with cost in that approach. A way around THAT would be to circulate several crystals to all members interested, but there's also trustworthiness factors involved and the posting of addresses is not generally a well accepted idea. One person (perhaps a moderator) could be chosen to keep the list of addresses of circulation in order to get around these problems. I dunno, that's just one idea.

Another way would be hypnosis, self or given by another. I don't know how much our subconscious knows that it knows about the astral, but since it's capable of creating a replica realm of the one you're trying to visit, I'm pretty sure it also has the capability to bring you to the proper place if so inclined. Thus, hypnosis and a thorough chat with the subconscious might just be what's needed in order to get there. I've experienced the effects of hypnosis first hand, and seen it on other people, and if someone who's a good hypnotist (perhaps the user, Hypnotist?) could make an audio track or something similar available for download, that could also be a viable option.

Wow! I guess I'm getting off topic.. I might just post this post (slightly modified) in the API folder too. Anyhow, I think if we came up with a way to standardize transportation to that specific astral realm, it would definitely be good to get away to the oasis. Also, I really don't think anything would be polygonal. Although that's the way it seems in the game, these people who give the game so much attention are also filtering it through their own fantasies as they play, and when they think about the game the mind adds its own touches to the monsters and level geometry, not only further solidifying it in the astral, but also giving it an idealized look.

It's a very interesting experiment and an idea I was sort of thinking of putting up in the API thread. I'm a sort-of-practiced-hand at designing computer games and levels, so a basic game consisting mostly of movement through a location would be easy to produce. Let me know what you think.
Title: This post is *not* about video games. Thank you.
Post by: Krevency on September 25, 2004, 11:37:31
Cheyyne, thank you for your ideas.

quote:
First off, as I said; come up with some kind of astral beacon, or beacon system. Since once you're in the astral you could just make up a beacon of your own design, it would have to have some sort of root in the real world... Some crystals, similarly attuned to be a beacon to the island might work

I don't really know what that means.  Are you saying that you'd have physical crystals that were on the same frequency as the island?  Explain it to me like you were writing one of the "for Dummies," books.  Thank you.
quote:
Another way would be hypnosis, self or given by another. I don't know how much our subconscious knows that it knows about the astral, but since it's capable of creating a replica realm of the one you're trying to visit, I'm pretty sure it also has the capability to bring you to the proper place if so inclined.

I agree.  Funny you bring that up, because my interest in hypnosis has really blossomed over the last day or two.  I believe that the subconscious mind would be perfectly capable of taking you to the correct place, and that one of the things that may steer people wrong is the knowlege that they may go to the wrong place.

People would be really surprised at the things a mind can accomplish while under hypnosis, and I think that members of this site ought to at least look into it for their extra-sensory escapades.

I also suggest that someone could blow a hundred-whatever dollars just once, go to a hypnotist, and ask for a suggestion that would give them very powerful self-hypnosis abilities.  I only say this because my own attempts at self-hypnosis have been less than impressive.  I don't know if the hypnotist would view this as asking the genie for more wishes, though.
quote:
Also, I really don't think anything would be polygonal. Although that's the way it seems in the game, these people who give the game so much attention are also filtering it through their own fantasies as they play, and when they think about the game the mind adds its own touches to the monsters and level geometry, not only further solidifying it in the astral, but also giving it an idealized look

Agreed.  I've been reading about just how much our mind filters what comes through our eyes before it reaches the visual cortex.  People would be surprised.
Title: This post is *not* about video games. Thank you.
Post by: Cheyyne on September 25, 2004, 14:13:27
Yes, I think that several physical crystals would do the trick. If they are all programmed to help guide astral doubles to a single place, they could probably be very effective for those people for whom hypnosis does not work. I don't know all that much about crystals, but it seems that their main energy work is done in the astral anyway, so they could logically be used to help guide a person there. Practically speaking, it would probably involve the person having the crystal or stone near them, projecting out of their body, and then perhaps entering the stone as one would enter a virtual image, or perhaps the stone would give off a light of some sort whose direction could be followed (in the astral, the light could point past the first 3 dimensions and into the 4th or 5th, which would basically mean you phase anyway).

I don't think that a hypnotist would do that, as they are looking for more money anyway. There's probably a hypnotist on this forum, the one I mentioned I haven't seen in a while either here or on AIM. Uh, also, there's probably limits on exactly how based on the conscious mind a suggestion can be. For example, the subconscious can be told to stop smoking or eating impulses, and that it does because the subconscious is where those impulses originate. However, I don't think it works so well for helping along conscious activities, although I have certainly seen it take CONTROL.of conscious activities. Well, in any case it's still a plausible idea for helping with projection.
Title: This post is *not* about video games. Thank you.
Post by: Krevency on September 22, 2004, 19:19:58
This is the first paragraph.  I'm not writing this post to begin a discussion on any specific video game, comparisons between video games, or video games in general.  I don't need to hear about anybody's lvl45 Paladin, and don't need anybody's harrowing experiences in Veeshan's Peak.  Thank you.[}:)]

I was reading about the Astral Pulse Island project, and how, to make it a reality there would need to be a lot of people concentrating on that locale, and that such concentration would help solidify it, even if the person concentrating is unable to leave their body.

It got me thinking, what about Everquest, or any online RPG like that?  If you've got thousands of different people playing, and they've all spent a substantial amount of time in any of the zones, memorizing where shops are, how the ground looks, what non-player-characters to avoid and where such-and-such creature spawns, wouldn't that be enough concentration to unwittingly make an extremely solid astral locale?  If so, and you went to the that locale, would the creatures still look as though they were built out of polygons?  I have my own ideas on this, but I'd like input from others.

Another thing.  I've never been to API, but plan to go.  It's a great idea.  One thing about it, though, was that the group discussing it was dependant on a very simple thing that people could visualize, which would become obsolete once the place was changed around a lot by visitors.  If someone was to make a 3-D computer representation of a would-be locale, and give it as a little "video game" for other people to explore, and memorize (it could be vast, and eventually you'd know it better than you know your own hometown) then it seems like it would eliminate some of the messier steps in such a project.

Please read the first paragraph again before you post.  Thank you.